games-kotye-a-authors-blogs-name-no-1
Games that the authors of the blogs go wrong
Each time, plunging into a new unknown world, a gamer, without suspecting it, should be established by the developers of the rules. Conditions often dictated by the genre of the selected game. In some retro platform, you need to go from left to right, yes, making acrobatic sketches, do not fall into the abyss. In a conditional bitemap, it is possible to get success only by well exhausting aggressive opponents. However, what will happen if Gamer decides to go into a virtual adventure according to his own rules? How much the game will change in this case?
Well, let me clearly demonstrate. Five active authors of blogs, five different games and five amazing stories connected by one topic.
Dmitry Epikhin: “We have already followed you, the insignificance!”
Morrowind .. How much in this sound for my heart merged! Home Childhood Game, Favorite Game and the Best Rogalik World.
“What the fuck is a horn?” – you ask.
After all Morrowind -This is a full-scale RPG, with a solid plot, side quests, dialogs and everyone, which is usually attributed to the genre. Let me, I will sketch a little context.
14 years ago ..
I am 8. I play exclusively on PC and a maximum of an hour a day (unless, of course, I got a bad rating). My choice of games is based on “cool” covers and familiar names, well, or on what disks I told me my familiar parents.
Among the games traveled – Madagascar, Doom 3 And King Kong. All of them, although diverse, but rail and short enough. And then they give it to me.
A game whose dimensions simply do not fit in my head. No navigation, except for a magazine with tasks and maps. A huge island, a bunch of characters, long quests and, which attracted me the most, is a rich bestian.
How to defeat such a game when you spend your entire game hour on examining a small patch? But no way. Attempts to pass the game ended on the transfer of papers Kai Kosades. Every day I started a new game and went to a new region. And my every adventure was unique. What monster will I find today? Will I be able to open a new type of weapon? And what is on the other side of the island? Only the beginning was the same: the creation of the character, from Seyd to the left, select the Ikar flight scroll and all – we fly where we look and pray so that water is under our feet.
Now it came? Each my race, although it was not procedurally generated, was unlike the previous. Each time I had a new loot, I went further every time, and each time I had a new character (who wants to play only one race and only one class?) And even if I pounded the same boxes (for example in Balmore), then with greater probability the lud in them was completely different. Than not a hornedness?
4 years ago ..
For 10 years that have passed since the first meeting, I tried a large number of projects. Including managed to go through the next two license plates of the “scrolls” – Oblivion And Skyrim. But I also still ran in time for a short time to listen to SilT Studers. So it was, until I discovered Openmw and went through the game not like a hornedness, but like RPG. True on the phone. And it was great. Pass the plot and most quests from beginning to end. Equip your estate. And be able to enjoy the game at any time and anywhere. Then I definitely decided that I would insert Morrowind into every top of my favorite games and is unlikely to ever remove it from there. And in parallel with this, I continued to expand the list of my game platforms and open new virtual worlds.
But. But! All this is at a time. With all the branches, the plot does not give as much variability and emotions as a feeling of accidental adventure. After all, no matter how I go through the game, Dagot UR will still be defeated? But when I myself build my stories, I can go on a trip to the merchant Gryazekekrab and make a whole fortune. Or I may have a story about the search for the perfect drum. Or a regional sellers of a scum. We have fun as we can.
I still love this game and even made attempts to go to Xbox, but to no avail. A huge number of other projects and general employment affects. And again the “Mordovind-Rogalik” helps out. Now I am not limited by an hour of playing a day, but it’s hard for me to sit in it for more than an hour. I play in short races again. To the first death, to some final goal, before you get tired. And I get a great pleasure from this. For me, returning to the game now is like mini-rehabilitation, hear familiar sounds, listen to music overflows and admire your native landscapes. When I get bored, I add content in small mods. Yes, let not such crazy variability as in The Binding of ISAAC, But for me it has no difference. After all, every race in this game as the first, and most importantly, is not a goal, but the process.
Guzak: “Do Love, not the war in Vietnam”
Eh, Imperial Glory … how many things have already been said about this game … although, wait, but about it, just nothing really said. In any case, people who have not played this wonderful global strategy, perhaps, seduce to get acquainted with it, and the oldfags, who have more than once or two conquering all of Europe on behalf of a state, will probably make a meal nostalgic tear.
Leaving the Spanish pen Pyro Studios In the far of 2005, the game turned out to be in many ways a controversial attempt to give a fight of a famous series Total War. Largely simplified and proved Imperial Glory It was remembered by excellent stylistic design (music using dozens of various instruments, troops and ships stylized on a global map under soldiers moving along a real paper political map – this also looks fascinating today!), as well as a pretty well -developed wood of diplomacy.
Well, beauty!
Well, beauty!
Test for attentiveness
Test for attentiveness
Joking – the 2005 game gave freedom in the issues of weaving intrigues, similar to a five years later Mount & Blade: Warband! Yes, I am a little exaggerating, and indeed it is stupid to compare games of different genres, but I’m not a big special for strategies, so I get out as I can. Basic functions Ads of war And conclusions of the world Here they are supplemented with a scattering of such opportunities as:
organization of resistance cells in the occupied territories to raise the national liberation movement;
Moreover, all these functions in one way or another affect the situation in the world. Try to attack an independent state without a purely formal, seemingly act of declaring war, and be prepared for the next few years to become a non-ghost person for the world community;Suggest an extremely unprofitable exchange – you can easily destroy love of love with neighboring countries. And it’s clearly worth shaking these relations, because in the case of a well -played diplomatic party, a variant of the peaceful annexation of territories is possible with the transition of all military and civil infrastructure into your hands intact and safe.
Imperial Glory It has a complete tools for playing out subtle foreign policy intrigues, but … as you, dear reader, have probably guessed, I play it completely wrong.
A well -thought -out system of diplomacy, I always preferred open combat clashes. There are two reasons for this:
1. IN Imperial Glory just amazing for its time, fighting in real time has been completed. Almost any battal here looks colorful and natural: the soldiers of all the great powers wear quite realistic and detailed uniforms, which is eagerly covered with blood after the rifle volleys of the enemy, and the cannon nuclei destroy the buildings and leave honest funnels on the wastelands. In addition, it is noticeable here earlier than in Total War, Full -fledged sea battles appeared. True, they, just the same, are made so crooked and inconvenient that the hand itself stretches every time to give its fleet in the hands of artificial intelligence and hope for a favorable outcome.
Similar personnel are 100% gameplay. Impressive, is it not true?
The fleet is controlled very badly, the ships are constantly trying to sail beyond the battlefield, and volleys of guns with their quickness and accuracy will give odds to any Hollywood villain. But you can get to adopt with a great desire.
2. The well -thought -out system of diplomacy has an unevenly distributed progression.
I will explain the latter with an example. You have the opportunity to request military assistance. Pay some powerful empire and get a couple of detachments at your disposal, which you missed. The idea is excellent, only the possibility of a request for military assistance is opened only at that stage of the game when a powerful empire, in which you can borrow combat units, will be one of the few real competitors remaining at the same time. In any case, everything came out for me just like that: an aggressive foreign policy in my performance pushed other states to act decisively.
A reasonable argument begs: in this case, it is not necessary to unleash the aggressive wars, and everything will be in order. But no! The possibility of peaceful annexation I mentioned before is by no means a panacea. Yes, in a similar way, even with my aggressive style of the game, you can grab 2-3 regions without spilling a drop of blood, but there is a lot of nuances here. Firstly, to be friends with everyone, whatever one may say, it will not work. You can start in a pacifist club and play the cat Leopold to the insanity, only the guarantees that the country you have plans will not be drawn into a couple of other conflicts, no one gives. And in such a case, as you know, my enemy’s friend is my enemy, so, be prepared for a deterioration in relations with countries, which you may have not yet managed to see on the map.
Secondly, There is an even more prosaic scenario: you can build consulates at different points in the world, investing free of charge in the economy of backward regions, bring the level of mutual trust with conditional Hanover to sky-high heights and … to see how at the last moment she is captured by some France. Little pleasant, agree?
But much worse than another (and this Third): Waiting for Frenchmen Hanover lands And generously returning independence to them, you can safely run into the following picture:
That’s right. A spill of a river of blood for the restoration of the sovereignty of the previously occupied neighboring lands, you risk getting only “a huge human thanks” and find yourself in a slightly less favorable position than the treacherous invaders of these lands. And it will absorb this territory in general Britannia, who just swam past.
So it turns out that the game seems to be a little unfinished or broken at all. However, at the very start of the campaign there is a choice of two modes: to fight until the card is completely captured or play with time limitation, gaining country development points. These same points can be obtained in different ways: winning in wars, producing peaceful annexations and completing periodically pop -up historical quests, developing the country’s economic power and developing its infrastructure. And here, every war unleashed by you will cost the state entrusted to the state you, so it will not work to take all Europe. After all, any attempt to capture even the smallest metropolitan city will be met by a coordinated opposition to the coalition of neighbors worried by your growing power.
The fulfillment of quests, in addition to the country’s development points, can also play the role of God from the car, solving the problem that you fought for a long time.
It is this mode, coupled with a high level of complexity, that allows you to delve into the game most comprehensively and use all its capabilities to the maximum. Here and diplomatic PA must be written out at the level A.M. Gorchakova, And to move the science forward no worse Lorenzo is magnificent, and the revision of the economic model to conduct, like F. D. Roosevelt -In general, now your pastime on the global map will be much longer, diverse and entertaining, which will allow Imperial Glory prove oneself in all glory.
But to capture the world is still more fun, is it not so?
Bergel: “Gothic 1. We break the economy “
I’m ordinary gamer – obedient. I don’t really like to look for rounds in the game against the game. So it was difficult to find such a game, especially more or less known to everyone. And then I remembered the first Gothic.
I need to know one thing about me, if there is an easy way to alleviate some part of the game, especially secondary, then I will use it.
As you know, Gothic became famous for quite high, especially www.boomerangcasino.co.uk by today’s standards, complexity. And in the first passage can cause difficulties. However, the game is recharging, it becomes a little easier, t. To. It is clear where the necessary characters and objects are located, and the card is learned by heart.
Most likely I will not open America, but in the game you can break the economy, which the game gets even easier. I realized this during my first link under the dome.
The secret is simple. At the very beginning of the game, we kill as many scapulars and clamps as much as possible. Luttered meat from them. Then we go to the old camp, find a frying pan and fry. We sell all fried meat to the merchant and get a lot of ore. If not enough, then you can always hunt and repeat the action. Plus do not forget to sell unnecessary trash.
The game becomes a little easier, t. To. think about how to buy new armor, weapons and potions are no longer a problem. Now you can focus on the rest of the game, which does not get boring from it.
For example, I went through it for the fourth time, and still discovering something new for myself.
The good old spirit of the discoverer will remain with you, giving a real delight. And this is more valuable than any currency.
Lvvrunner: “Frightened ahead of time”
Mr. Cheezzy Fioletovaya Boroda proposed an interesting event with the working name “I am wrongly passing this game”. I rummaged in my memory and surfaced in my memory, the reaction of gamers and players to which, at one time, scared me – King’s Bounty II.
The game was very coolly met by critics and players, branded with shame. Rummaged in old reviews, at best – a certain neutral assessment.
I repent, I also succumbed to this common euphoria, and the price did not please. I left the game for later. Months have passed, years. History became a legend, and a legend by myth. A few years later, for some reason, this game remembered, and at this time discounts arrived at the time – a friend gave me the most complete King’s Bounty II – Duke’s Edition. There was no choice but to sit down for the game. So far I have not been able to go through it, but gnawed deep enough and ready to share my impressions.
Frankly, I was waiting for shocking low quality, otherwise, in my opinion, such a hat to the game would not be justified by anything. And … I was met by a completely nice project. Complete Russian localization, duplicated voice acting, good literary language immediately struck.
Yes, of course, the second part is not at all like previous games of the series. In King’s Bounty II, obviously, they decided to replace the magical and fantasy world with seriously realistic world. The isometric view from the third person was replaced by a view from behind during travel. Multi -colored beautifulities were replaced by harsh and at the same time majestic landscapes.
The world of the princess in armor
World King’s Bounty II
The sequel can be passed to one of the three heroes: warrior, paladin, magician. Each type of character has its own starting passive skills. There is also a minimum role -playing. For example, in one of the episodes he noticed that the warrior could not destroy the magic barrier that the magician set and he will have to fight with the golems. And the magician can go around the barrier and agree on the world.
The character begins his way in the Kruatsis prison camera, placed there due to unusual circumstances. The local king died, and the hero declared a strange magician. Apparently just in case, they did not chop the head of the protagonist. What if it comes in handy? Chosen, you know, do not lie on the road! But they still placed in the jail, in order to avoid freelance situations, you never know that these saviors of the world on the mind.
As a result, the hero is released, returned money and things, give a horse (local roach) and an escort from warriors, send to the capital. Time to help out the world has come.
Immediately learn to form our army, buy equipment and study spells
The warrior makes his detachments the most powerful in close combat, the paladin quickly gathering numerous armies due to high leadership and conjures a little, the magician has the most powerful spells.
The differences in the class of protagonists are purely formal, due to the features of the talent tree, which contains passive skills of heroes. In theory, we are given only a few points of talents for the class, and then we can pump the character as we want. It is clear that it will be easier and logical to teach magic magic with already invested skills, but the same magician can also be made if desired. You can grab useful skills from all schools, if only there are enough development glasses, so the variety of good turns out.
Skill glasses give out for increasing the level of the character. Once they can be redistributed for free. Then this procedure will require 10,000 gold coins. So, you need to pump it carefully.
Magic is studied from scrolls for mana points and will require the presence of open relevant schools of magic.
Success in battle directly depends on skills. Battles occur on special locations that are divided into hexes. There are obstacles that interfere with the passage of the army, as well as the hill.
First, the soldiers are arranged in the battlefield in a certain zone, and then the battle begins. The detachments go in turn, depending on the parameter “Initiative”.
Units are divided into four conditional groups: order, skill, anarchy and strength. If the detachment of the fighters of the same school or a sufficient decrease in the fine is pumped, then units are considered satisfied and are able to apply several strokes from joy for the course. If it turns out that the hodgepodge of different groups is collected, then the fighters will be loaded, they will make mistakes and pass the moves.
Fights come from very simple to complex. Sometimes we are opposed to ordinary wolves and spearmen, and sometimes strong magical creatures. Therefore, it is worth preparing for every battle. Sometimes you have to pump in order to be able to overcome a strong group of enemies.
It is worth exploring all possible cache. Gold will be very pleased to hire a constantly growing army and compensation for its losses.
In addition to rich treasures, you can find altars with useful buffs or some kind of quest.
Complement the atmosphere of the game of books and all sorts of inscriptions that can be found in the game. They are not very long and numerous, but they set the necessary mood.
I am sure that I have not yet revealed all the secrets of this game, but I have already played into it non -standard. How exactly? In my opinion, you need to listen to all sorts of advisers less and form an opinion about the game personally, from the materials of the game, screenshots and, preferably, not painted emotionally gameplay video. Then you will not be mistaken with a high degree of probability, the game is good or bad. After all, even if 1% of the players like it, and you are in this percentage, the game becomes good for you personally, and this is the main thing.
All success, good games and great mood!
Cheezzy Violet beard: “Skyrim is not only dragons …”
The tenth, twentieth, and there may be a fortieth? I seem to not want, no matter how hard I try, but I can’t remember once again in the wagon of suicide bombers. In the cart along with the thief and rebels dissatisfied with the existing authorities, and the rebellious against it.
The bay mare, tended to Arbu, is lucky to the Helgen fortress, where justice should happen according to the laws of the harsh Middle Ages. However, for me, while the nameless hero, who decided to illegally cross the border in Partisan, is not terrible of the block. The axis of the executioner today will not get drunk my blood, the soil does not get enough of it, because my moment of oblivion has not yet come. I know about it very well.
The fortress met suicide bombers with silence of deserted streets, and waiting for soldiers. Leaving the wagon, we are one by one by one leaders, where I deliberately make my first mistake. My nameless person, who finds himself in such a sensitive situation, finally finds a personality. The truth is not the one that should be selected based on the upcoming task, but based exclusively at the whim.
When I find myself on the next role or diaploid task, I adamantly embodied in the wizard. Blackshell, capable of calling on a battlefield, decaying undead or hot hellish demons, so that they are struck by enemies. And if the upcoming adventure requiring my intervention, for some unknown reasons, prohibits resorting to dark magic, refuses to give brothers over the infernals, then you have to pay attention to the strength of the forest. After all, the warm flesh of adversaries can be fed, in an extreme case, and gluttonous wolves, and hungry bears subordinate to the Druids.
However, in the lands of Skyrim, such a problem is not expected. Sumers of different stripes calmly coexist with skillful thieves, and ferocious warriors.
Having decided on a person, I fearlessly step towards the executioner. No, dear, not today, because you, since you will survive, will be remembered by this day when I almost executed Cheezzy Purple Board.
Putting my head on the block, I think seconds before the dragon. One two Three. The flying lizard is never late, does not force himself to wait long. He is probably one of the punctual workers of the heavenly office.
Having descended to the roof of a low tower, the dragon arranges a real Armageddon within the fortress. Dozens of NPC statistics die. I remain to live. Honest exchange. After all, a good goal awaits me ahead. And no, this is not a showdown with the rampant flying lizards, not the clarification of relations in the highest echelons of power, and not even a search for destructive screams. No. I once again appeared in this world with a much more important mission.
Avoiding the absurd death from the seeming bottomless throat of the dragon, I follow the fortress for the surviving rebel. There is no trust in the soldiers who wanted to kill you a couple of moments ago. It is better to try his luck with the one whom fate itself brought on a scaffold. At least we had at least something in common. Namely, fearlessness in front of the face of the bony lady in the black hoodie.
Having walked under the massive arches of the fortress, I, led by unprecedented greed, I hoist everything that is not pinned on my back. Armor, weapons, books, flasks with elixirs, bells, baskets, cast iron pots. Absolutely everything, for the inner stingy, which has proven himself in many watches of wandering, was above the mind more than once. However, soon, when my tested spine under the weight of the loot will crack, and my legs refuse to drag a mortal body forward, you will have to approach the collecting selectively.
Yes, thanks to the forbidden magic of programmers, you can change the rules of the world. For example, pronounce a cheat-castle that implants a titanium pin in the ridge, which allows you to transfer the road bag at least with a piano. Only from such simplifications the adventure becomes a dozen fresh.
I immersed my head into a bag with shameful things, I throw out the entire scrub on the stone floor, which has no special value. No matter how sorry for the kitchen utensils;All the dishes sold in one coin or NestOSeeing in general, remains in the fortress. The main thing is to convey expensive armor, weapons, and save the books found to the merchant. Everything else is not so important.
Having wrapped a fortress if possible, I hurry with direct fire to Riverwood, where I can get a little enriched, pushing honestly looted. On the way, of course, looking at the three stones-guardians, I continue to bend the line of the black magician, choosing the appropriate blessing. For I came to this world as a callingman, callingman and leave.
Having sold the merchant in a quiet village absolutely everything, except for worn ports, strengthening magic, and books found on the road, I go to the Yarl of Weitran. Unfortunately, you can’t do it. For the sake of a good mission, I just have to curry up in front of him, strangling my own ego, fulfill a couple of requests.
Otherwise, there can be no talk of obtaining permission to buy your own housing.
Mimicating under the long -awaited knight in brilliant armor, I do not disdain and the instructions of local residents. Now the main thing is to accumulate the desired amount for the acquisition of a fashionable mansion as soon as possible with all the amenities in the yard. After all, financial institutions in Skyrim have not yet been invented, and the moneylenders flatly refuse to provide a mortgage from a single father with a young zombie on their hands.
As a result of which all the received awards, whether it is a family blade, transmitted from generation to generation, or flea animal skin immediately fall under the cunning squint of the merchant. Only the folios found along the road, the dead cargo filled the good part of the road bag, do not come true. For the classic is not sold.
The good deed marathon ends, breaks off as soon as I change the status of a homeless person to a small feudal lord with my own real estate. This is where my true larch is manifested.
I am not a noble knight-saving on a snow-white horse, like many heroes who appeared in this world. Kamon, I don’t even have a horse. All bloody coins went into the wallet of the greedy manager of Jarl for the house. I also do not carry devastation, but chaos monster reveling in someone else’s blood. Not the monster whose name at night scare naughty children. No.
I am a broken all over my head, a crazy librarian, eager to take possession of all existing books. A person who has found his person in front of a plane in Helgen, in order to become the only keeper of the knowledge of Skyrim.
Putting collected folios from the road bag to the chest, I first head to the castle of Yarl. Having cleaned the dusty book shelves in the fortress of the ruler of Weitran, I start cabinets of the local uneducated population. Hacking the front door becomes my credo. And running along the streets of the city from the guards who suspected the thief in me – the usual thing. The main thing at the same time does not stop at the voice of the knights shouting you;Do not pick up the phone if the phone is not familiar;And never walk one way.
The motives of my obsession with books are hidden by a decade. For the first time, finding himself in the vastness of Skyrim, plunging the fantasy world in a pleasant soul, I was amazed at the possibilities that opened in front of me. The open world has become just a drunken freedom, and the folios themselves – a revelation. For these were not familiar to me from other virtual adventures of books, which are, in fact, ordinary notes. Slices of information entered at best in the Journal of Tasks.
No. These were folios, not distinguishable from real. Those that were calmly sold in stores. Original processing of covers, dozen stories recorded on thin sheets, and most importantly – they were tangible. Books could be calmly examined from top to bottom, twisted around, and I liked it – to pocket, and take with you.
Such a sudden discovery shocked me. It made it to the core, responding in the end to the crazy idea of creating the largest library in Skyrim under the roof of one house. Places where absolutely all folios of the province of Tamriel will be stored.
However, years have already passed, but I never managed to bring an idea to life. Oh, how many times I started all over again, cleaning one city after another. The night typhoon ran around the houses of local residents, wandered around, made his way to the caves, and all for the sake of books. The plot tasks have long become secondary for me, and the secondary ones have reached the background of the background.
Yes, the number of attempts that ended with nothing to count. Only I don’t despair. After all, perhaps, it is my next embodiment to the end that the thorny path of a crazy librarian will end to the end and will complete the matter begun a decade ago.
That is how, not quite usually, at times original, but exclusively by their rules, the authors of blogs on Stopgame pass the attracted games. We hope that we are not the only one who has fun in such a specific way. And you were with you, may they shared the impressions of Guzak, Dmitry Epikhin, Lvvrunner, Bergel and Cheezzy Fiolet beard.
The Elder Scrolls III: Morrowind
Gothic
Imperial Glory
The Elder Scrolls V: Skyrim
King’s Bounty II
The best comments
The beard and I captured this significant day))
Oh yes, the problem is that the name can be read in two ways. (As if you are not going wrong and talk about it, but the abstract “they” do something wrong, I will tell you how it should).
Define “Wrong”, the We Will Talk.
IMHO, the name needs to be fixed, because the blog is not about correctness/irregularities. Original – possibly unusual – almost accurately. But what in the current version is meant, I don’t understand.
Finally came out. Thanks to Cheezzy Violet Beard for the interesting experience, and the rest of the blog regulating for a curious look at the playing of games.
I will be glad to participate in the local format in the future.
Mom, I’m on TV!
Hah, I am so rome: Total War “passed”) I needed only battles. The tasks of the Senate, politics, it was not important, because there are things such as Pilum, gladius and the calculated centurion, the commander of the brave phalanx of the legionnaires (here my knowledge in the terminology of the Roman Empire has ended) … In general, the blog format is very insidious, as always)
Similarly, we read the materials of all authors with the beard. Each had its own interesting fisse of passage. And most importantly – everyone told about her in his style. In principle, we personally liked how to work on the material, and how it turned out. )
I was really waiting for publication in order to get into the whole article in a gulp.
Now I wildly want to play King’s Bounty II and Gothic (a nightmare, but she somehow walked past me at one time).
Mr. Epikhin described the sensations very familiar to me – the game does not necessarily be fully done to be excellent. I have, due to the curvature of the hands, such a relationship with the games of the Souls series – I love the creations of Miyazaki, but never before the end of the “soul”.
Thanks to Comrade Chizzy for an invitation to such an interesting asset, it is very cool to feel part of a grandiose movement!
Well, the idea to amplaking Ashurbanapala or Ivan the Terrible in Skyrim is simply brilliant, I will definitely try it))
Yes, nothing)) it was an interesting experience. Regarding such a format in the future – there are thoughts about another event/experiment. A little different, but definitely creative. But it is planned to bring it to life later. ))) As I gather, of course, to all the authors who took part, I will definitely offer)
Thank you) Each of the authors who took part, tried to have Longrid to like the readers. I hope the next movement will be interesting too. Moreover, it is interesting to both readers and authors))
Well, your opinion has the right to exist. However, let me answer your remark with a meme)
Enloating at the very beginning of the article, announcing the overall topic of materials)
Each time, plunging into a new unknown world, a gamer, without suspecting it, should be established by the developers of the rules. Conditions often dictated by the genre of the selected game. In some retro platform, you need to go from left to right, yes, making acrobatic sketches, do not fall into the abyss. In a conditional bitemap, it is possible to get success only by well exhausting aggressive opponents. However, what will happen if Gamer decides to go into a virtual adventure according to his own rules? How much the game will change in this case?
There is not enough, including this particular eyeliner. It is implied as an indisputable fact that the incisions (as if it were one organism) really installed something. In a better case, they assumed and tried to direct. Yes, in some games you are really taken by the handle and lead, or even stuffed into a pseudo-open corridor. But in the given titles, it is clearly not the case.
If you completely exaggerate (do not accept at your own expense, there is an extreme degree of absurd of children’s rebels): “We ourselves came up with that the rules exist, and now we are violating, wow, how cool and rebellious we are”.
But I’m still a bore. Even if someone goes through the game in the stand on his head and without choosing a single item for passing for me, it will not be a “wrong” way to pass the game. Simply because no one (especially developers), simply did not work out such a scenario. Whether they allowed that it is possible? Maybe yes, maybe not, or maybe they didn’t even think. Whether they put the sign “You can’t/wrong, Ata-Ta”? I know for sure that no.
A familiar sensation. I also tried to ome this: Total War, but this is still a more complicated game, in comparison with Imperial Glory, so a couple of hard slaughter from AI quickly returned me to reality)
It was interesting to read. More than all this is similar to walks around your favorite game worlds than an unusual passage.
I myself do not really like playing games not according to the rules. This can greatly ruin the impressions of the game. For example, cheats for endless money or health I do not particularly approve. Because it turns out, where the developers understood that the player would try to find the source of finance for progress with all his might, the player without troubles simply takes and buys the best equipment and consumables. (For example, almost a third of the playing time in Shadowrun on SMD you need to earn a living and expanding your connections. With Chit, this third of the game disappears, and the player misses a serious piece of gameplay related to the implementation of these same tasks Shadowruns.) And with a cheat of replenished health, the player becomes indifferent to the complexity of the game. And where the enemy should, as planned, punish the player for the wrong actions, he can easily bypass the problem. (The same GTA where the player with cheats begins to create lawlessness, feeling complete impunity. Five stars of the wanted list is not a hindrance to him.)
From the “wrong” passage of games, he could not remember anything sensible. Unless I play one of my favorite Jrpg genres first of all for the sake of gameplay, and not the plot and characters for which most fans of the genre play. Therefore, such “recognized masterpieces” as xenogirs or chrono crosses seem mediocre for me. But the sophisticated gameplay, but not recognized by JRPG, such as Papern Mario, Mario and Luigi RPG or Epic Battle Fantasy 3-5 seem to me ideal representatives of the genre.
It’s a pity that not a single fan of the genre takes my recommendations seriously.
What I like Morovind, unlike Skyrim? The fact that the mechanics of the game is not so much cut off in Mordovond. Constant search for new bugofic in the magic system. Or gently laid out by developers around the world, highly lavish clothes. That is, with an excellent knowledge of these two things, you can make an indestructible character at the first levels with a huge amount of money on your pocket.
And how many stumps with “surprises” on the bitter shore you know? I already know at least 5 such stumps. Two in Seida Nin, one nearby, one on the coast, one near the Gnaar-Mock.
That is, when you start to play Morrovind once again, then the passage of quests is fading into the background. The first is the study of the world and mechanics